Seeikers
Posted 77 days ago

CivSMP uses Towny for land protection. Instead of every player claiming their own scattered chunks, players band together into Towns — and the town claims chunks of land that all members share access to.
This system rewards working together. Solo players can found a 1-person town, but as you recruit residents and grow, your town can claim more and more land.
Important: You can only claim land in the Survival Worlds (Overworld and Nether). The area must be unclaimed wilderness.
Towny works in whole 16×16 block chunks — you cannot claim partial areas.
To see chunk borders in Java Edition: Press F3 + G to toggle chunk borders on your screen. This makes it easy to see exactly what you're claiming.
Stand where you want the center of your town to be — make sure it's in unclaimed wilderness, and ideally somewhere you actually want to build. Then run:
/town new <name>
You become the Mayor, and the chunk you're standing in is automatically claimed as your town's home block. Town creation has a small fee — check /town new without arguments to see the cost.
Stand in an unclaimed chunk that's adjacent (touching) one of your existing town claims, then run:
/town claim
You can keep adding connected chunks to grow your town. Each claim has a small fee that's paid from the town bank.
Tip: Claims must form a connected area — you can't claim isolated chunks far from your town.
To let other players build inside your town, invite them:
/town add <player>
They'll get a request to accept. Once they join, they can build inside any plot you've granted them permission for.
By default, only the Mayor can build everywhere in town. To open specific plots up to residents:
/plot set perm resident build on
Or for everyone (including outsiders, useful for shops):
/plot set perm outsider use on
There are dozens of permission combinations — /town help and /plot help cover the full set.
Claiming chunks costs money from the town bank. Top it up with:
/town deposit <amount>
Withdrawals require Mayor rank or above.
Towns have three default ranks:
| Rank | Permissions |
|---|---|
| 👑 Mayor | Full control — claim, unclaim, kick, deposit, withdraw |
| 🛡️ Assistant | Most Mayor powers except disband/transfer |
| 👤 Resident | Build inside permitted plots, use town spawn |
Promote a resident with /town rank add <player> assistant.
| Command | What it does |
|---|---|
/town | Open your town's info screen |
/town list | Browse all towns on the server |
/town new <name> | Found a new town |
/town add <player> | Invite a player to your town |
/town kick <player> | Remove a resident from your town |
/town leave | Leave your current town |
/town spawn (or /t spawn) | Teleport to your town's spawn point |
/town setspawn | Set your town's spawn (Mayor) |
/town deposit <amount> | Deposit money into the town bank |
/town withdraw <amount> | Withdraw from the town bank (Mayor/Assistant) |
/town delete | Disband your town permanently |
| Command | What it does |
|---|---|
/town claim | Claim the chunk you're standing in (must touch existing claim) |
/town unclaim | Release the chunk you're standing in |
/town claim outpost | Claim an isolated outpost chunk (costs more) |
| Command | What it does |
|---|---|
/plot set perm resident build on | Let residents build in this plot |
/plot set perm outsider use on | Let anyone use buttons/doors here |
/plot set shop | Mark this plot as a shop plot |
/plot info | Show this plot's owner and permissions |
A Nation is a group of allied towns under one banner — with a shared bank, custom badge, level system, and exclusive perks. See the Towns & Nations guide for everything.
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